Canvas用户交互-鼠标选中小球变色

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<!DOCTYPE html>
<html>
<head lang="en">
    <meta charset="UTF-8">
    <title></title>
</head>
<body>
<canvas id="canvas" style="border:1px solid #aaa;display:block;margin:50px auto;">
    当前浏览器不支持Canvas,请更换浏览器后再试
</canvas>
 
<script>
    var balls = [];        
    var canvas = document.getElementById("canvas");
    var  ctx=canvas.getContext('2d');
    window.onload = function(){
        canvas.width = 1200;
        canvas.height = 800;
        for(var i=0;i<10;i++){
            var radius=Math.random()*50+20;
            aBall={
                radius:radius,
                x:Math.random()*(canvas.width-2*radius)+radius,
                y:Math.random()*(canvas.height-2*radius)+radius,
            }
            balls[i]=aBall;
        }
        canvas.addEventListener("mousemove",detect);//canvas添加事件
    } 
    function draw(x,y){
        ctx.clearRect(0,0,canvas.width,canvas.height);
        for( var i = 0 ; i < balls.length ; i ++ ){
            ctx.beginPath();
            ctx.arc(balls[i].x,balls[i].y,balls[i].radius,0,2*Math.PI);
            if(ctx.isPointInPath(x,y)){//isPointInPath() 方法返回 true,如果指定的点位于当前路径中;否则返回 false。
                ctx.fillStyle="red";
            }else{
                ctx.fillStyle="#058";
            }
            ctx.fill();
        }
    }
    function detect(event){
        //鼠标点击canvas,获取的鼠标点击的位置(x,y)
        var x=event.clientX-canvas.getBoundingClientRect().left;
        var y=event.clientY-canvas.getBoundingClientRect().top;
        draw(x,y);
 
    }
</script>
</body>
</html>