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原生JS实现移动端在线签协议

前言

在一个风和日丽的下午,刚准备下班,突然接到需求说要做一个在线签协议功能,当时心里想着这么简单,不就canvas吗,所谓初生牛犊不怕虎🤭),下面就来记录下历程。

协议模板

分析

如上图,需要做的就是做一个签字板可以在上面写字,写完后点击完成可以生成如上图的图片所示,把签好的字放到指定的位置。

做这个第一反应肯定就是使用canvas绘制路径

我的思路是:

一个字一个字写,每写一个字点一下记录,最后拼接,但想到用户体验问题就pass了这个思路。

最后的思路:一行可以写很多个字,可以让用户滑动canvas,一直写下去(因为协议模板最后还要抄写一段话)

canvas绘制路径--实现签名功能

<canvas id="canvas" style="top:0">您的手机不支持在线签署</canvas>
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const canvasPaint = {};//定义一个全局对象,把canvas的各种状态存进去
canvasPaint.canvas = document.getElementById("canvas");
canvasPaint.ctx = document.getElementById("canvas").getContext("2d");
canvasPaint.ctx.lineCap = 'round';//让结束线帽呈现圆滑状
canvasPaint.ctx.lineJoin = 'round';//交汇时呈现圆滑状
canvasPaint.ctx.strokeWidth = 5;//描边宽度
canvasPaint.ctx.lineWidth = 5;//线条宽度
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初始化好画布后,我们需要监听画布上的滑动事件

canvasPaint.canvas.addEventListener('touchstart', startEventHandler, {passive: false});
function startEventHandler(event) {
  event.preventDefault();
  canvasPaint.ctx.beginPath();//每次都是一个新路径,不写会和上个字的最后一笔连起来
  canvasPaint.canvas.addEventListener('touchmove', moveEventHandler, {passive: false});
  canvasPaint.canvas.addEventListener('touchend', endEventHandler, {passive: false});
}
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passive: falseevent.preventDefault()这两个是绝配哦,event.preventDefault()阻止默认行为,防止在画布上写字时触发了浏览器自带的下拉动作之类的。那passive: false是谷歌56版本后提出的新属性,设置为false就是告诉浏览器我有阻止默认行为的代码,刚开始不要给我滑动,你需要执行我的event.preventDefault()这句代码,如果设置为了true,浏览器会自动忽略这句代码,从而不能阻止成功,默认是true,所以这里就是坑之一了。

我们继续编写移动划线逻辑

function moveEventHandler(event) {
  event.preventDefault();
  var coverPos = canvasPaint.canvas.getBoundingClientRect();
  canvasPaint.mouseX = event.clientX - coverPos.left;
  canvasPaint.mouseY = event.clientY - coverPos.top;
  if (canvasPaint.canPaint) {//后续为拖动画布功能设置的状态
    canvasPaint.ctx.lineTo(//使用lineTo将移动过的坐标绘制成线
      canvasPaint.mouseX,
      canvasPaint.mouseY
    );
    canvasPaint.ctx.stroke();//绘制
  }
}
function endEventHandler(event) {
  event.preventDefault();
  //抬起手指时取消move和end事件的监听
  canvasPaint.canvas.removeEventListener('touchmove', moveEventHandler, false);
  canvasPaint.canvas.removeEventListener('touchend', endEventHandler, false);
}
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canvas--清除屏幕功能

这个功能比较简单就一句话

function clearCanvas() {
  canvasPaint.ctx.clearRect(0, 0, canvasPaint.canvas.width, canvasPaint.canvas.height);
}
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提交签名功能

首先需要将画布上的文字转换为img对象,然后使用drawImage绘制到协议上去

preLoadImg(['/assets/index/images/agree.jpg', canvasPaint.canvas.toDataURL()], result);
//agree.jpg为协议名,canvasPaint.canvas.toDataURL()就是签好的字转换为base64的结果
function preLoadImg(source, callBack, args) {
  var pr = [];
  source.forEach(url => {
    var p = loadImage(url)
      .then(function (img) {
        return img;
      })
      .catch(function (err) {
        console.log(err);
      });
    pr.push(p);
  });

  Promise.all(pr)
    .then(function (imgArray) {
      callBack(imgArray, args);
    });

}
function loadImage(url) {
  return new Promise((resolve, reject) => {
    var img = new Image();
    img.onload = function () {
      resolve(img);
    };
    img.onerror = reject;
    img.src = url;
  });
}
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由于img赋值src是异步的,我们必须要一个完整的image对象,所以我们使用promise包装,使得我们所有图片都转换完之后再将结果传入回调函数(result)中

function result(imgArr) {
    drawName(imgArr);
}
function drawName(imgArr) {
  //绘制名字和底部的名字和日期
  canvasPaint.canvas2 = document.getElementById('canvas2');
  canvasPaint.context2 = canvasPaint.canvas2.getContext('2d');
  canvasPaint.ratio = canvasPaint.canvas.height / canvasPaint.canvas.width; //计算画布比例
  canvasPaint.context2.drawImage(imgArr[0], 0, 0, 500, 707);//img0是底图原协议
  canvasPaint.context2.save();
  canvasPaint.context2.translate(50, 190);
  canvasPaint.context2.rotate(270 * Math.PI / 180);
  canvasPaint.context2.drawImage(imgArr[1], 80, 50, 33, 33 * canvasPaint.ratio);//画反转后的名字
  canvasPaint.context2.restore();
  canvasPaint.context2.save();
  canvasPaint.context2.translate(67, 723);//下方的字
  canvasPaint.context2.rotate(270 * Math.PI / 180);
  canvasPaint.context2.drawImage(imgArr[1], 80, 50, 33, 33 * canvasPaint.ratio);//画反转后的名字
  canvasPaint.context2.restore();
  canvasPaint.context2.save();
  canvasPaint.context2.translate(400, 625);//下方的字
  canvasPaint.context2.font = "11px 微软雅黑";
  canvasPaint.context2.fillStyle = "#000";
  canvasPaint.context2.textAlign = "center";
  canvasPaint.context2.textBaseline = "middle";
  var time = new Date().toLocaleString().split(' ')[0];
  canvasPaint.context2.fillText(time, 0, 0);
  canvasPaint.context2.restore();
  prevDrawStatement();
}

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这里最主要的还是要理解下画布的rotate和translate方法,就可以把文字旋转任意角度和放到任意位置了

长字手写--画布拖动

上面签字完成后,我们其实已经用了另一个canvas合成了文字和原协议,现在我们要做无限拖动功能,其实也很简单。

在此之前我们需要清空之前的画布

function prevDrawStatement() {
  clearCanvas();//清除画布
  canvasPaint.finish.innerHTML = "提交抄写";
  canvasPaint.pencilBtn.style.display = 'block';
  canvasPaint.secondState.style.display = 'block';
  canvasPaint.tips.innerHTML = "(最后一步)请抄写屏幕上方引号内的确认语句";
  canvasPaint.tips.style.color = 'red';
  setTimeout(function () {
    canvasPaint.tips.style.color = '#666';
  }, 2000);
  state = STATEMENT;//开始写句子
}
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右上角有个移动签字板功能,这里实现的是左右移动,相关代码如下

function togglePencil() {
  if (canvasPaint.canPaint) {
    canvasPaint.canPaint = false;
    canvasPaint.pencilBtn.innerText = "使用签字笔";
    //不能签字时应该把开始写字事件去掉,同时加上document事件
    canvasPaint.canvas.removeEventListener('touchstart', startEventHandler, false);
    document.addEventListener('touchstart', documentStartEventHandler, {passive: false});
  } else {
    canvasPaint.canPaint = true;
    canvasPaint.pencilBtn.innerText = "移动签字板";
    //能签字时应该把开始写字事件绑定上去,同时去掉document事件
    canvasPaint.canvas.addEventListener('touchstart', startEventHandler, {passive: false});
    document.removeEventListener('touchstart', documentStartEventHandler, false);
  }
}
function documentStartEventHandler(event) {
  event.preventDefault();
  canvasPaint.y = event.clientY;
  canvasPaint.top =  parseFloat(canvasPaint.canvas.style.top);//画板距离顶部的值
  document.addEventListener('touchmove', documentMoveEventHandler, {passive: false});
  document.addEventListener('touchend', documentEndEventHandler, {passive: false});
}
function documentMoveEventHandler(event) {
  event.preventDefault();
  canvasPaint.newY = event.clientY - canvasPaint.y;
  if (!canvasPaint.canPaint) {
    canvasPaint.canvas.style.top = canvasPaint.newY + canvasPaint.top + 'px';
    if (parseFloat(canvasPaint.canvas.style.top) > 0) {//限制边界
      canvasPaint.canvas.style.top = 0 + 'px';
    }
  }
}

function documentEndEventHandler(event) {
  event.preventDefault();
}

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合成长句到协议中并显示最终图片

提交抄写按钮点击后执行下面的函数

function statementDraw(imgArr) {
  canvasPaint.context2.save();
  canvasPaint.context2.translate(52, 690);
  canvasPaint.context2.rotate(270 * Math.PI / 180);
  canvasPaint.context2.drawImage(imgArr[0], 80, 50, 33, 33 * canvasPaint.ratio);//画反转后的名字
  canvasPaint.context2.restore();
  console.log(canvasPaint.canvas2.toDataURL());
  document.getElementById('resultImg').setAttribute('src', canvasPaint.canvas2.toDataURL());
  document.getElementById('resultImg').style.position = 'absolute';
  document.getElementById('resultImg').style.left = 0;
  document.getElementById('resultImg').style.top = 0;
  document.getElementById('resultImg').style.zIndex = 50;
}
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结语

最终就成了想要的结果,还有很多细节需要修复,代码很多地方也可以实现复用,有兴趣的小伙伴可以交流交流哦

文章中的代码为主要代码,其余基本的就没放了,希望对有些小伙伴有帮助。

源代码Demo

为了方便大家学习 最后补上github地址

github.com/luomana/can…

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