Android自定义View——从零开始实现书籍翻页效果(四)

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系列教程:Android开发之从零开始系列

源码:AnliaLee/BookPage,欢迎star

大家要是看到有错误的地方或者有啥好的建议,欢迎留言评论

前言:本期是从零开始实现 书籍翻页效果原理篇的最后一期,我们要把剩下的 翻页阴影补全(后续优化会以番外篇的形式不定期更新)。绘制阴影效果的方案非常多,贴近现实的光影效果需要大家一点点慢慢调试。这里给出我个人的方案以及原理解析,供大家参考

本篇只着重于思路和实现步骤,里面用到的一些知识原理不会非常细地拿来讲,如果有不清楚的api或方法可以在网上搜下相应的资料,肯定有大神讲得非常清楚的,我这就不献丑了。本着认真负责的精神我会把相关知识的博文链接也贴出来(其实就是懒不想写那么多哈哈),大家可以自行传送。为了照顾第一次阅读系列博客的小伙伴,本篇会出现一些在之前系列博客就讲过的内容,看过的童鞋自行跳过该段即可

国际惯例,先上效果图


划分阴影区域

我们先来简单回顾一下各标志点位置以及区域的划分(详情请见Android自定义View——从零开始实现书籍翻页效果(一))。各标识点位置如下

当我们进行翻页操作时,View分为三个区域,分别是A区域(当前页)B区域(下一页)C区域(当前页背面),如下图所示

那么以这三个区域的划分为基准,阴影落在哪个区域就属于哪个区域的阴影,共分为A左阴影区域A右阴影区域B阴影区域C阴影区域,具体阴影划分如下图所示

我们从最简单的B区域阴影开始,分析绘制阴影效果的原理


绘制下一页(B区域)的阴影

按需求,当f点位于右下角时,阴影区域是从直线cj出发,垂直于cj右下角方向绘制一段距离,距离随af的距离增大而增大,且颜色由深到浅线性渐变。利用GradientDrawable方面的知识我们可以绘制出一个颜色线性渐变的矩形,但是GradientDrawablesetBounds方法只能设置一个各边与XY轴平行或垂直的矩形,因此我们还需要用canvas.rotate方法旋转画布的坐标轴,使得绘制出来的阴影矩形一边(深色出发的那一边)cj重合,具体实现如下图所示(渣画工凑合着看吧┑( ̄Д  ̄)┍)

图中左下方的矩形就是我们的阴影矩形,其中短边长度为af长度的四分之一(可根据需求调整),长边长度为整个View的对角线长度(因为cj不可能超过此长度),颜色由cc ₁出发,向X轴负方向深到浅线性渐变。然后以c点为中心旋转角c ₁cj的角度,使得cc ₁cj重合,即可绘制出我们想要的阴影区域。那角c ₁cj的角度怎么求呢?由图我们可以知道cc ₁是逆时针旋转的,且因为cjeh平行,所以角jcf角hef相等,即角c ₁cj = 90° + 角hef。我们结合Math.toDegreesMath.atan2方法计算这个角度,因为是逆时针旋转,所以旋转角度是的,则h、e、f三点在角度计算坐标轴的位置如下图所示

则旋转角度公式为

float rotateDegrees = (float) Math.toDegrees(Math.atan2(e.x- f.x, h.y - f.y));

同理,当f点在右上角时也是这样计算,区别在于阴影矩形的leftright因旋转角度少了90°会有所不同,具体旋转过程大家可以自己画图分析。原理分析完毕,开始敲代码。修改BookPageView,增加绘制B区域阴影的方法

/**
 * 绘制B区域内容
 * @param canvas
 * @param pathPaint
 * @param pathA
 */
private void drawPathBContent(Canvas canvas, Path pathA, Paint pathPaint){
	Bitmap contentBitmap = Bitmap.createBitmap(viewWidth, viewHeight, Bitmap.Config.RGB_565);
	Canvas contentCanvas = new Canvas(contentBitmap);

	//下面开始绘制区域内的内容...
	contentCanvas.drawPath(getPathB(),pathPaint);
	contentCanvas.drawText("这是在B区域的内容...BBBB", viewWidth-260, viewHeight-100, textPaint);

	//结束绘制区域内的内容...

	canvas.save();
	canvas.clipPath(pathA);//裁剪出A区域
	canvas.clipPath(getPathC(),Region.Op.UNION);//裁剪出A和C区域的全集
	canvas.clipPath(getPathB(), Region.Op.REVERSE_DIFFERENCE);//裁剪出B区域中不同于与AC区域的部分
	canvas.drawBitmap(contentBitmap, 0, 0, null);

	//为了更好地观察在不裁剪时阴影区域的范围,重置一下画布
	canvas.restore();
	canvas.save();

	drawPathBShadow(canvas);//调用阴影绘制方法
	canvas.restore();
}

/**
 * 绘制B区域阴影,阴影左深右浅
 * @param canvas
 */
private void drawPathBShadow(Canvas canvas){
	int deepColor = 0xff111111;//为了让效果更明显使用此颜色代码,具体可根据实际情况调整
//        int deepColor = 0x55111111;
	int lightColor = 0x00111111;
	int[] gradientColors = new int[] {deepColor,lightColor};//渐变颜色数组

	int deepOffset = 0;//深色端的偏移值
	int lightOffset = 0;//浅色端的偏移值
	float aTof =(float) Math.hypot((a.x - f.x),(a.y - f.y));//a到f的距离
	float viewDiagonalLength = (float) Math.hypot(viewWidth, viewHeight);//对角线长度

	int left;
	int right;
	int top = (int) c.y;
	int bottom = (int) (viewDiagonalLength + c.y);
	GradientDrawable gradientDrawable;
	if(style.equals(STYLE_TOP_RIGHT)){//f点在右上角
		//从左向右线性渐变
		gradientDrawable =new GradientDrawable(GradientDrawable.Orientation.LEFT_RIGHT,gradientColors);
		gradientDrawable.setGradientType(GradientDrawable.LINEAR_GRADIENT);//线性渐变

		left = (int) (c.x - deepOffset);//c点位于左上角
		right = (int) (c.x + aTof/4 + lightOffset);
	}else {
		//从右向左线性渐变
		gradientDrawable =new GradientDrawable(GradientDrawable.Orientation.RIGHT_LEFT,gradientColors);
		gradientDrawable.setGradientType(GradientDrawable.LINEAR_GRADIENT);

		left = (int) (c.x - aTof/4 - lightOffset);//c点位于左下角
		right = (int) (c.x + deepOffset);
	}
	gradientDrawable.setBounds(left,top,right,bottom);//设置阴影矩形

	float rotateDegrees = (float) Math.toDegrees(Math.atan2(e.x- f.x, h.y - f.y));//旋转角度
	canvas.rotate(rotateDegrees, c.x, c.y);//以c为中心点旋转
	gradientDrawable.draw(canvas);
}

不裁剪阴影区域的效果如图

注释掉我们试验用的代码

/**
 * 绘制B区域内容
 * @param canvas
 * @param pathPaint
 * @param pathA
 */
private void drawPathBContent(Canvas canvas, Path pathA, Paint pathPaint){
	Bitmap contentBitmap = Bitmap.createBitmap(viewWidth, viewHeight, Bitmap.Config.RGB_565);
	Canvas contentCanvas = new Canvas(contentBitmap);

	//下面开始绘制区域内的内容...
	contentCanvas.drawPath(getPathB(),pathPaint);
	contentCanvas.drawText("这是在B区域的内容...BBBB", viewWidth-260, viewHeight-100, textPaint);

	//结束绘制区域内的内容...

	canvas.save();
	canvas.clipPath(pathA);//裁剪出A区域
	canvas.clipPath(getPathC(),Region.Op.UNION);//裁剪出A和C区域的全集
	canvas.clipPath(getPathB(), Region.Op.REVERSE_DIFFERENCE);//裁剪出B区域中不同于与AC区域的部分
	canvas.drawBitmap(contentBitmap, 0, 0, null);

//        canvas.restore();
//        canvas.save();

	drawPathBShadow(canvas);
	canvas.restore();
}

最终效果如下


绘制当前页背面(C区域)的阴影

由之前这张图可以看出来C区域阴影的绘制过程其实是和B区域差不多的,不同的地方在于颜色由深到浅的渐变方向变成垂直cj向a点方向,且阴影矩形的短边长度变为与ce或jh(取短的那个)长度相关,因为原理一样,就不再赘述了,下面是绘制C区域阴影的代码(注意对比分析不同于绘制B区域阴影方法的地方)

/**
 * 绘制C区域内容
 * @param canvas
 * @param pathA
 * @param pathPaint
 */
private void drawPathCContent(Canvas canvas, Path pathA, Paint pathPaint){
	Bitmap contentBitmap = Bitmap.createBitmap(viewWidth, viewHeight, Bitmap.Config.RGB_565);
	Canvas contentCanvas = new Canvas(contentBitmap);

	//下面开始绘制区域内的内容...
	contentCanvas.drawPath(getPathB(),pathPaint);//绘制一个背景,path用B的就行
	contentCanvas.drawText("这是在A区域的内容...AAAA", viewWidth-260, viewHeight-100, textPaint);

	//结束绘制区域内的内容...

	canvas.save();
	canvas.clipPath(pathA);
	canvas.clipPath(getPathC(), Region.Op.REVERSE_DIFFERENCE);//裁剪出C区域不同于A区域的部分

	float eh = (float) Math.hypot(f.x - e.x,h.y - f.y);
	float sin0 = (f.x - e.x) / eh;
	float cos0 = (h.y - f.y) / eh;
	//设置翻转和旋转矩阵
	float[] mMatrixArray = { 0, 0, 0, 0, 0, 0, 0, 0, 1.0f };
	mMatrixArray[0] = -(1-2 * sin0 * sin0);
	mMatrixArray[1] = 2 * sin0 * cos0;
	mMatrixArray[3] = 2 * sin0 * cos0;
	mMatrixArray[4] = 1 - 2 * sin0 * sin0;

	Matrix mMatrix = new Matrix();
	mMatrix.reset();
	mMatrix.setValues(mMatrixArray);//翻转和旋转
	mMatrix.preTranslate(-e.x, -e.y);//沿当前XY轴负方向位移得到 矩形A₃B₃C₃D₃
	mMatrix.postTranslate(e.x, e.y);//沿原XY轴方向位移得到 矩形A4 B4 C4 D4
	canvas.drawBitmap(contentBitmap, mMatrix, null);

	drawPathCShadow(canvas);//调用绘制阴影方法
	canvas.restore();
}

/**
 * 绘制C区域阴影,阴影左浅右深
 * @param canvas
 */
private void drawPathCShadow(Canvas canvas){
	int deepColor = 0xff111111;//为了让效果更明显使用此颜色代码,具体可根据实际情况调整
//        int deepColor = 0x55333333;
	int lightColor = 0x00333333;
	int[] gradientColors = {lightColor,deepColor};//渐变颜色数组

	int deepOffset = 1;//深色端的偏移值
	int lightOffset = -30;//浅色端的偏移值
	float viewDiagonalLength = (float) Math.hypot(viewWidth, viewHeight);//view对角线长度
	int midpoint_ce = (int) (c.x + e.x) / 2;//ce中点
	int midpoint_jh = (int) (j.y + h.y) / 2;//jh中点
	float minDisToControlPoint = Math.min(Math.abs(midpoint_ce - e.x), Math.abs(midpoint_jh - h.y));//中点到控制点的最小值

	int left;
	int right;
	int top = (int) c.y;
	int bottom = (int) (viewDiagonalLength + c.y);
	GradientDrawable gradientDrawable;
	if (style.equals(STYLE_TOP_RIGHT)) {
		gradientDrawable = new GradientDrawable(GradientDrawable.Orientation.LEFT_RIGHT, gradientColors);
		gradientDrawable.setGradientType(GradientDrawable.LINEAR_GRADIENT);

		left = (int) (c.x - lightOffset);
		right = (int) (c.x + minDisToControlPoint + deepOffset);
	} else {
		gradientDrawable = new GradientDrawable(GradientDrawable.Orientation.RIGHT_LEFT, gradientColors);
		gradientDrawable.setGradientType(GradientDrawable.LINEAR_GRADIENT);

		left = (int) (c.x - minDisToControlPoint - deepOffset);
		right = (int) (c.x + lightOffset);
	}
	gradientDrawable.setBounds(left,top,right,bottom);

	float mDegrees = (float) Math.toDegrees(Math.atan2(e.x- f.x, h.y - f.y));
	canvas.rotate(mDegrees, c.x, c.y);
	gradientDrawable.draw(canvas);
}

效果如图


绘制当前页(A区域)的阴影

当从右上或右下翻页时,A区域的阴影两部分组成,这在之前的图中已经标出来了。根据阴影效果的需求,方案不同,绘制的复杂度也不同,这里就以我自己的方案为例进行讲解

先来看左边部分的阴影区域,按照之前绘制阴影过程的分析,我们直接代入相关条件即可。此时阴影矩形短边长度为d点到直线ae的距离的二分之一,旋转中心为e,旋转角度为Math.toDegrees(Math.atan2(e.x-a.x, a.y-e.y)),根据条件,修改BookPageView

public class BookPageView extends View {
	//省略部分代码...
    float lPathAShadowDis = 0;//A区域左阴影矩形短边长度参考值

    /**
     * 绘制A区域内容
     * @param canvas
     * @param pathA
     * @param pathPaint
     */
    private void drawPathAContent(Canvas canvas, Path pathA, Paint pathPaint){
        Bitmap contentBitmap = Bitmap.createBitmap(viewWidth, viewHeight, Bitmap.Config.RGB_565);
        Canvas contentCanvas = new Canvas(contentBitmap);

        //下面开始绘制区域内的内容...
        contentCanvas.drawPath(pathA,pathPaint);
        contentCanvas.drawText("这是在A区域的内容...AAAA", viewWidth-260, viewHeight-100, textPaint);

        //结束绘制区域内的内容...

        canvas.save();
        canvas.clipPath(pathA, Region.Op.INTERSECT);//对绘制内容进行裁剪,取和A区域的交集
        canvas.drawBitmap(contentBitmap, 0, 0, null);

        drawPathALeftShadow(canvas,pathA);
        canvas.restore();
    }

    /**
     * 绘制A区域左阴影
     * @param canvas
     */
    private void drawPathALeftShadow(Canvas canvas, Path pathA){
        canvas.restore();
        canvas.save();

        int deepColor = 0x33333333;
        int lightColor = 0x01333333;
        int[] gradientColors = {lightColor,deepColor};//渐变颜色数组

        int left;
        int right;
        int top = (int) e.y;
        int bottom = (int) (e.y+viewHeight);

        GradientDrawable gradientDrawable;
        if (style.equals(STYLE_TOP_RIGHT)) {
            gradientDrawable = new GradientDrawable(GradientDrawable.Orientation.LEFT_RIGHT, gradientColors);
            gradientDrawable.setGradientType(GradientDrawable.LINEAR_GRADIENT);

            left = (int) (e.x - lPathAShadowDis /2);
            right = (int) (e.x);
        } else {
            gradientDrawable = new GradientDrawable(GradientDrawable.Orientation.RIGHT_LEFT, gradientColors);
            gradientDrawable.setGradientType(GradientDrawable.LINEAR_GRADIENT);

            left = (int) (e.x);
            right = (int) (e.x + lPathAShadowDis /2);
        }
		gradientDrawable.setBounds(left,top,right,bottom);

        float mDegrees = (float) Math.toDegrees(Math.atan2(e.x-a.x, a.y-e.y));
        canvas.rotate(mDegrees, e.x, e.y);
        gradientDrawable.draw(canvas);
    }

    /**
     * 计算各点坐标
     * @param a
     * @param f
     */
    private void calcPointsXY(MyPoint a, MyPoint f){
		//省略部分代码...
        //计算d点到直线ae的距离
        float lA = a.y-e.y;
        float lB = e.x-a.x;
        float lC = a.x*e.y-e.x*a.y;
        lPathAShadowDis = Math.abs((lA*d.x+lB*d.y+lC)/(float) Math.hypot(lA,lB));
    }
}

效果如图

同理,右边阴影的绘制也是这样代入相应条件:阴影矩形短边长度为i点到直线ah的距离的二分之一,旋转中心为h,旋转角度为Math.toDegrees(Math.atan2(a.y-h.y, a.x-h.x)),根据条件修改BookPageView

public class BookPageView extends View {
	//省略部分代码...
    float rPathAShadowDis = 0;//A区域右阴影矩形短边长度参考值
    /**
     * 绘制A区域内容
     * @param canvas
     * @param pathA
     * @param pathPaint
     */
    private void drawPathAContent(Canvas canvas, Path pathA, Paint pathPaint){
        Bitmap contentBitmap = Bitmap.createBitmap(viewWidth, viewHeight, Bitmap.Config.RGB_565);
        Canvas contentCanvas = new Canvas(contentBitmap);

        //下面开始绘制区域内的内容...
        contentCanvas.drawPath(pathA,pathPaint);
        contentCanvas.drawText("这是在A区域的内容...AAAA", viewWidth-260, viewHeight-100, textPaint);

        //结束绘制区域内的内容...

        canvas.save();
        canvas.clipPath(pathA, Region.Op.INTERSECT);//对绘制内容进行裁剪,取和A区域的交集
        canvas.drawBitmap(contentBitmap, 0, 0, null);

        drawPathALeftShadow(canvas,pathA);
        drawPathARightShadow(canvas,pathA);
        canvas.restore();
    }

    /**
     * 绘制A区域右阴影
     * @param canvas
     */
    private void drawPathARightShadow(Canvas canvas, Path pathA){
        canvas.restore();
        canvas.save();

        int deepColor = 0x33333333;
        int lightColor = 0x01333333;
        int[] gradientColors = {deepColor,lightColor,lightColor};//渐变颜色数组

        float viewDiagonalLength = (float) Math.hypot(viewWidth, viewHeight);//view对角线长度
        int left = (int) h.x;
        int right = (int) (h.x + viewDiagonalLength*10);//需要足够长的长度
        int top;
        int bottom;

        GradientDrawable gradientDrawable;
        if (style.equals(STYLE_TOP_RIGHT)) {
            gradientDrawable = new GradientDrawable(GradientDrawable.Orientation.BOTTOM_TOP, gradientColors);
            gradientDrawable.setGradientType(GradientDrawable.LINEAR_GRADIENT);

            top = (int) (h.y- rPathAShadowDis /2);
            bottom = (int) h.y;
        } else {
            gradientDrawable = new GradientDrawable(GradientDrawable.Orientation.TOP_BOTTOM, gradientColors);
            gradientDrawable.setGradientType(GradientDrawable.LINEAR_GRADIENT);

            top = (int) h.y;
            bottom = (int) (h.y+ rPathAShadowDis /2);
        }
        gradientDrawable.setBounds(left,top,right,bottom);

        float mDegrees = (float) Math.toDegrees(Math.atan2(a.y-h.y, a.x-h.x));
        canvas.rotate(mDegrees, h.x, h.y);
        gradientDrawable.draw(canvas);
    }

    /**
     * 计算各点坐标
     * @param a
     * @param f
     */
    private void calcPointsXY(MyPoint a, MyPoint f){
		//省略部分代码...
        //计算i点到ah的距离
        float rA = a.y-h.y;
        float rB = h.x-a.x;
        float rC = a.x*h.y-h.x*a.y;
        rPathAShadowDis = Math.abs((rA*i.x+rB*i.y+rC)/(float) Math.hypot(rA,rB));
    }
}

效果如图

最后裁剪出我们要的区域即可(裁剪区域见代码),修改BookPageView

/**
 * 绘制A区域左阴影
 * @param canvas
 */
private void drawPathALeftShadow(Canvas canvas, Path pathA){
	canvas.restore();
	canvas.save();

	int deepColor = 0x33333333;
	int lightColor = 0x01333333;
	int[] gradientColors = {lightColor,deepColor};//渐变颜色数组

	int left;
	int right;
	int top = (int) e.y;
	int bottom = (int) (e.y+viewHeight);

	GradientDrawable gradientDrawable;
	if (style.equals(STYLE_TOP_RIGHT)) {
		gradientDrawable = new GradientDrawable(GradientDrawable.Orientation.LEFT_RIGHT, gradientColors);
		gradientDrawable.setGradientType(GradientDrawable.LINEAR_GRADIENT);

		left = (int) (e.x - lPathAShadowDis /2);
		right = (int) (e.x);
	} else {
		gradientDrawable = new GradientDrawable(GradientDrawable.Orientation.RIGHT_LEFT, gradientColors);
		gradientDrawable.setGradientType(GradientDrawable.LINEAR_GRADIENT);

		left = (int) (e.x);
		right = (int) (e.x + lPathAShadowDis /2);
	}

	//裁剪出我们需要的区域
	Path mPath = new Path();
	mPath.moveTo(a.x- Math.max(rPathAShadowDis, lPathAShadowDis) /2,a.y);
	mPath.lineTo(d.x,d.y);
	mPath.lineTo(e.x,e.y);
	mPath.lineTo(a.x,a.y);
	mPath.close();
	canvas.clipPath(pathA);
	canvas.clipPath(mPath, Region.Op.INTERSECT);

	float mDegrees = (float) Math.toDegrees(Math.atan2(e.x-a.x, a.y-e.y));
	canvas.rotate(mDegrees, e.x, e.y);

	gradientDrawable.setBounds(left,top,right,bottom);
	gradientDrawable.draw(canvas);
}

/**
 * 绘制A区域右阴影
 * @param canvas
 */
private void drawPathARightShadow(Canvas canvas, Path pathA){
	canvas.restore();
	canvas.save();

	int deepColor = 0x33333333;
	int lightColor = 0x01333333;
	int[] gradientColors = {deepColor,lightColor,lightColor};//渐变颜色数组

	float viewDiagonalLength = (float) Math.hypot(viewWidth, viewHeight);//view对角线长度
	int left = (int) h.x;
	int right = (int) (h.x + viewDiagonalLength*10);//需要足够长的长度
	int top;
	int bottom;

	GradientDrawable gradientDrawable;
	if (style.equals(STYLE_TOP_RIGHT)) {
		gradientDrawable = new GradientDrawable(GradientDrawable.Orientation.BOTTOM_TOP, gradientColors);
		gradientDrawable.setGradientType(GradientDrawable.LINEAR_GRADIENT);

		top = (int) (h.y- rPathAShadowDis /2);
		bottom = (int) h.y;
	} else {
		gradientDrawable = new GradientDrawable(GradientDrawable.Orientation.TOP_BOTTOM, gradientColors);
		gradientDrawable.setGradientType(GradientDrawable.LINEAR_GRADIENT);

		top = (int) h.y;
		bottom = (int) (h.y+ rPathAShadowDis /2);
	}
	gradientDrawable.setBounds(left,top,right,bottom);

	//裁剪出我们需要的区域
	Path mPath = new Path();
	mPath.moveTo(a.x- Math.max(rPathAShadowDis, lPathAShadowDis) /2,a.y);
//        mPath.lineTo(i.x,i.y);
	mPath.lineTo(h.x,h.y);
	mPath.lineTo(a.x,a.y);
	mPath.close();
	canvas.clipPath(pathA);
	canvas.clipPath(mPath, Region.Op.INTERSECT);

	float mDegrees = (float) Math.toDegrees(Math.atan2(a.y-h.y, a.x-h.x));
	canvas.rotate(mDegrees, h.x, h.y);
	gradientDrawable.draw(canvas);
}

效果如图

最后是水平翻页的阴影,此阴影属于A区域右阴影的特殊情况,其绘制条件为:阴影矩形短边长度为i点到直线ah的距离的二分之一(最大不超过30,最大值可按需求调整),旋转中心为a,旋转角度为Math.toDegrees(Math.atan2(f.x-a.x,f.y-h.y)),根据条件修改BookPageView

/**
 * 绘制A区域内容
 * @param canvas
 * @param pathA
 * @param pathPaint
 */
private void drawPathAContent(Canvas canvas, Path pathA, Paint pathPaint){
	Bitmap contentBitmap = Bitmap.createBitmap(viewWidth, viewHeight, Bitmap.Config.RGB_565);
	Canvas contentCanvas = new Canvas(contentBitmap);

	//下面开始绘制区域内的内容...
	contentCanvas.drawPath(pathA,pathPaint);
	contentCanvas.drawText("这是在A区域的内容...AAAA", viewWidth-260, viewHeight-100, textPaint);

	//结束绘制区域内的内容...

	canvas.save();
	canvas.clipPath(pathA, Region.Op.INTERSECT);//对绘制内容进行裁剪,取和A区域的交集
	canvas.drawBitmap(contentBitmap, 0, 0, null);

	if(style.equals(STYLE_LEFT) || style.equals(STYLE_RIGHT)){//左右水平翻页
		drawPathAHorizontalShadow(canvas,pathA);
	}else {//上下翻页
		drawPathALeftShadow(canvas,pathA);
		drawPathARightShadow(canvas,pathA);
	}
	canvas.restore();
}

/**
 * 绘制A区域水平翻页阴影
 * @param canvas
 */
private void drawPathAHorizontalShadow(Canvas canvas, Path pathA){
	canvas.restore();
	canvas.save();

	int deepColor = 0x44333333;
	int lightColor = 0x01333333;
	int[] gradientColors = {lightColor,deepColor};//渐变颜色数组

	GradientDrawable gradientDrawable = new GradientDrawable(GradientDrawable.Orientation.LEFT_RIGHT, gradientColors);
	gradientDrawable.setGradientType(GradientDrawable.LINEAR_GRADIENT);

	int maxShadowWidth = 30;//阴影矩形最大的宽度
	int left = (int) (a.x - Math.min(maxShadowWidth,(rPathAShadowDis/2)));
	int right = (int) (a.x);
	int top = 0;
	int bottom = viewHeight;
	gradientDrawable.setBounds(left,top,right,bottom);

	canvas.clipPath(pathA, Region.Op.INTERSECT);

	float mDegrees = (float) Math.toDegrees(Math.atan2(f.x-a.x,f.y-h.y));
	canvas.rotate(mDegrees, a.x, a.y);
	gradientDrawable.draw(canvas);
}

效果如图

最后调整一下颜色,看下最终效果图

至此本篇教程到此结束,翻页效果各部分我们已经一一拆解进行了分析和实现。“房子”建好了,接下来自然是要“装修房子”,在下期我们将对这个View进行性能优化 (~ ̄▽ ̄)~。如果大家看了感觉还不错麻烦点个赞,你们的支持是我最大的动力~