设计模式之状态机-框架

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一、StateMachine 要解决的问题

从设计模式的角度来讲,状态模式和策略模式类图是一样的,所以工作原理也类似。但相比较于策略模式,状态模式需要管理好状态树,以及维护状态对象的生命周期。

所以,将 Android 源代码中 WifiStateMachine 所依赖使用的状态机框架拿过来,用来生成状态树以及管理状态生命周期。

案例代码,已上传 AndroidGo

二、使用方式

dependencies {
    implementation fileTree(dir: 'libs', include: ['*.jar'])
    ...
    implementation 'com.github.hailouwang:statemachine:1.0.0'
}

三、Demo 案例

1、单状态 案例

public static void main(String args[]){
    testHelloWorld();
}

static class HelloWorld extends StateMachine {
    HelloWorld(String name) {
        super(name);
        addState(mState1);
        setInitialState(mState1);
    }

    public static HelloWorld makeHelloWorld() {
        HelloWorld hw = new HelloWorld("hlwang");
        hw.start();
        return hw;
    }

    class State1 extends State {
        @Override
        public boolean processMessage(Message msg) {
            log("Hello World");
            return HANDLED;
        }
    }

    State1 mState1 = new State1();
}

void testHelloWorld() {
    HelloWorld hw = HelloWorld.makeHelloWorld();
    hw.sendMessage(hw.obtainMessage());
}

2、多状态协同 案例

构建如下状态树:

        mP1      mP2
       /   \
      mS2   mS1
public static void main(String args[]){
    testMoreStateTransaction();
}

static class Hsm1 extends StateMachine {
    public static final int CMD_1 = 1;
    public static final int CMD_2 = 2;
    public static final int CMD_3 = 3;
    public static final int CMD_4 = 4;
    public static final int CMD_5 = 5;

    public static Hsm1 makeHsm1() {
        Log.d("hlwang", "makeHsm1 E");
        Hsm1 sm = new Hsm1("hlwang");
        sm.start();
        Log.d("hlwang", "makeHsm1 X");
        return sm;
    }

    Hsm1(String name) {
        super(name);
        log("ctor E");

        // Add states, use indentation to show hierarchy
        addState(mP1);
        addState(mS1, mP1);
        addState(mS2, mP1);
        addState(mP2);

        // Set the initial state
        setInitialState(mS1);
        log("ctor X");
    }

    class P1 extends State {
        @Override
        public void enter() {
            log("mP1.enter");
        }

        @Override
        public boolean processMessage(Message message) {
            boolean retVal;
            log("mP1.processMessage what=" + message.what);
            switch (message.what) {
                case CMD_2:
                    // CMD_2 will arrive in mS2 before CMD_3
                    sendMessage(obtainMessage(CMD_3));
                    deferMessage(message);
                    transitionTo(mS2);
                    retVal = HANDLED;
                    break;
                default:
                    // Any message we don't understand in this state invokes unhandledMessage
                    retVal = NOT_HANDLED;
                    break;
            }
            return retVal;
        }

        @Override
        public void exit() {
            log("mP1.exit");
        }
    }

    class S1 extends State {
        @Override
        public void enter() {
            log("mS1.enter");
        }

        @Override
        public boolean processMessage(Message message) {
            log("S1.processMessage what=" + message.what);
            if (message.what == CMD_1) {
                // Transition to ourself to show that enter/exit is called
                transitionTo(mS1);
                return HANDLED;
            } else {
                // Let parent process all other messages
                return NOT_HANDLED;
            }
        }

        @Override
        public void exit() {
            log("mS1.exit");
        }
    }

    class S2 extends State {
        @Override
        public void enter() {
            log("mS2.enter");
        }

        @Override
        public boolean processMessage(Message message) {
            boolean retVal;
            log("mS2.processMessage what=" + message.what);
            switch (message.what) {
                case (CMD_2):
                    sendMessage(obtainMessage(CMD_4));
                    retVal = HANDLED;
                    break;
                case (CMD_3):
                    deferMessage(message);
                    transitionTo(mP2);
                    retVal = HANDLED;
                    break;
                default:
                    retVal = NOT_HANDLED;
                    break;
            }
            return retVal;
        }

        @Override
        public void exit() {
            log("mS2.exit");
        }
    }

    class P2 extends State {

        @Override
        public void enter() {
            log("mP2.enter");
            sendMessage(obtainMessage(CMD_5));
        }

        @Override
        public boolean processMessage(Message message) {
            log("P2.processMessage what=" + message.what);
            switch (message.what) {
                case (CMD_3):
                    break;
                case (CMD_4):
                    break;
                case (CMD_5):
                    transitionToHaltingState();
                    break;
            }
            return HANDLED;
        }

        @Override
        public void exit() {
            log("mP2.exit");
        }
    }

    @Override
    public void onHalting() {
        log("halting");
        synchronized (this) {
            this.notifyAll();
        }
    }

    P1 mP1 = new P1();
    S1 mS1 = new S1();
    S2 mS2 = new S2();
    P2 mP2 = new P2();
}

四、备注

1、处于状态子树的状态,如果未处理请求,会将请求交给父状态继续处理。如上案例所示,S1 未处理的请求,P1 会接手处理。