antoniojps / graphql-pubg翻译 / 编辑

最近提交:18天前
创建时间:2018.06.20

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README

graphql-pubg

GraphQL-pubg

PUBG API aggregator on top of GraphQL

How to start the server?

  1. Clone the repository
$ git clone https://github.com/antoniojps/graphql-pubg.git
$ cd graphql-pubg
  1. Paste your API KEY to .env

    • create .env file from .env.example (just remove .example) and add your API KEY
  2. Install dependencies and start the server

$ npm install

// Starts both the webpack server as well as the graphQL server on 2 different ports
$ npm start

GraphQL API

http://localhost:9000/graphql .

Access GraphiQL

http://localhost:9000/graphiql

Example Queries:

The last 2 games of the player "shroud" in the North American server

{
  player(name:"shroud",shards:"pc-na",matchesLimit:2){
    matches{
      id
      gameMode
      createdAt
      map
      isCustomMatch
      duration
      totalParticipants
      rosters{
        id
        slot
        stats{
          rank
          kills
          damage
          dbnos
        }
        participants{
          id
          name
          kills
          damage
          dbnos
        } 
      }
    }
  }
}

Get single match data

{
  match(id:"47529205-1e29-4149-ac67-90907027c5f0",shards:"pc-eu"){
      id
      map
      isCustomMatch
      rosters{
        stats{
          rank
          kills
          damage
        }
        participants{
          name
          kills
          damage
        }
      }
    }
}

Notes

  • Shards is defaulted to "pc-eu" on all queries
  • matchesLimit in the Player query is capped at 5 as of now (you can change this at Utils/filter/player.js on the function getPlayerMatchesArr
  • Error handling is really limited
  • No telemetry data

Docs for the Utils

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